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User Reviews for: Incredibles 2

AndrewBloom
8/10  6 years ago
[7.6/10] It’s a shame that Pixar has become more and more of a sequel factory. While the likes of say, *Toy Story 3*, suggest that the studio can still maintain a high level of quality while repurposing familiar characters, the Pixar brand name itself had become so good that it was one of the few locales within tentpole filmmaking that executives would take chances on original properties with the understanding that the studio’s name alone would give folks reason to come to the theater. The quality of the output hasn’t necessarily diminished, but there’s a loss of the new, as fellow critic Anton Ego might put it, that is regrettable.

Enter *Incredibles 2*, an energetic, perfectly enjoyable, well-made sequel that is ultimately good enough but forgettable. Arriving in theaters fourteen years after the original, it takes place just months after the events of the first movie. A block-busting fight with the Underminer leads to the government’s super-relocation program to end, and causes the Incredibles (and Frozone) to accept some help from DEVTECH, a private company led by slick salesman and Incredibles fanboy Winston, and his more down-to-earth, genius inventor Evelyn.

The DEVTECH campaign selects Elastigirl as its vanguard, which means she has to be away from home, and Mr. Incredible has to look after the kids. In the process, Bob Parr has to adjust to being out of the limelight and the trials and travails of domestic life, while Helen has to handle her anxieties about being separated from her family while tracking down the villainous Screenslayer, who commandeers the local airwaves to hypnotize everyone within eyeshot.

The film works as a character drama. Bob’s exhausted adventures trying to deal with a daughter whose love life he inadvertently throttled, a son whom he can’t help in school, and a baby with unpredictable and uncontrollable powers are endearing and relatable, even when framed within the superhero guise. At the same time, his only barely-restrained jealousy that his new benefactors think Elastigirl can do the hero thing better than he can is an interesting wrinkle, one that allows the movie to deftly explore the growing pains of changing times flipping the traditional gender roles with work and family.

At the same time, the film reserves some good character stories for Helen Parr. While occasionally *Incredibles 2* gets Elastigirl lost in its fairly standard conspiracy plot, there’s rich material to be mined from Helen having to be apart from her kids in the hopes of opening doors for them in the future, while worrying about how they’re doing without her. And while given less time by comparison, the kids’ smaller concerns and squabbles are briefer but nicely crafted as well.

The best element of *Incredibles 2* is the same thing that stood out in its predecessor -- the way that the dialogue and conversations about these ideas, the superheroic turned into a family matter, feel layered and real despite the outsized setting. When Bob and Helen chat on the phone or express their anxieties and admit their jealousies before bed, there’s a truth to the complicated issues bound up in this change of lifestyle for both of them, and their whole family, that helps the emotional conflict hit home.

By the same token, while the first *Incredibles* movie was nothing to sneeze at in terms of its visuals, *Incredibles 2* is a giant leap forward. Between a rave-like battle between hero and villain that finds artistry (and, fair warning, audience members with epilepsy) in its flickering black and white, and a tête-à-tête between Violet’s force-field projections and a rival’s portal-creating powers that shows boundless relational creativity, the movie has all manner of impressive sequences.

But more importantly, in a medium that tends toward the fantastical, there is something unbelievably expressive about the characters in the film. Subtle changes in body language or facial expressions or just the barely noticeable tilt of the head make the Parrs feel so much more alive when they’re hashing out their concerns and/or hypnotic suggestions. Beyond the flashy set pieces, the advances in animation and particular choices made in the film do a great deal to make the Incredibles seem like real people and not just supers on the screen.

*Incredibles 2* has something of a muddled message about those screen-based supers. In keeping with the first film’s “villain who has a point that takes things way out of proportion”, the Screenslayer laments the world’s adulation for and dependence on superheroes. While in-universe, the baddie is referring to actual caped crusaders, the bad guy’s manifesto serves as a thinly-veiled metaphor for the omnipresence of superhero media in American culture.

With the villain’s focus on hypnotizing anyone with a screen, writer-director Brad Bird bakes in a criticism of people using superheroes as escapism, as an excuse not to live their lives or take action to make the world a better place, and instead rely on our fictional better selves within those screens for comfort and anesthesia. There’s not really a firm rebuttal, except for the fact that the good guys in the film do, in fact, fight the good fight, and expose the Screenslayer as malicious rather than crusading. It’s an interesting idea to play with, even if *Incredibles 2* never really nails it down beyond the first layer.

Even with all that going for it, *Incredibles 2* is merely quite good. It’s an enjoyable two hours at the cinema, with a solidly built movie that features earned family drama, some exciting battles, and the endearing comedy that comes from the interactions between a returning Edna Mode and the ever-mercurial Jack Jack. That is more than enough for any film, especially one trying to recapture the magic nearly a decade and a half after its predecessor made its debut.

But Pixar has, or at least had, set a standard to where “quite good” can only be a disappointment. There’s nothing wrong, or at least nothing bad about *Incredibles 2*, but it rarely, if ever, grazes greatness when dusting off these characters from 2004, and you can’t help but the resources and creativity used to make it being taken away from some original movie that might otherwise have broken new ground for the studio and for animated movies more generally.

It’s churish to slate a film for what it isn’t, let alone for the opportunity cost of whatever movie might have taken its place. If you enjoyed the first *Incredibles* movie, you will undoubtedly enjoy this one as well, which expands on the first and finds new ways to explore the idea of superheroes and family and the two intertwined. But if you’re waiting for the next Pixar movie to knock your socks off, and remind you how irrepressibly creative and daring all ages movie-making can be, then you’ll walk out of *Incredibles 2* thinking the studio is still trying to find its supersuit once again.
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dgw
CONTAINS SPOILERS7/10  5 years ago
I don't remember the original _Incredibles_ (2004) very well. In fact, I hardly remember anything about it, at all. That probably has something to do with the fact that I first _and_ last watched it well over a decade ago. In hindsight, revisiting the first film before watching this sequel would have been wise… But since I effectively watched this movie with a fresh slate—both because of how long it had been since I saw the first movie, and because my film tastes have changed so much in the intervening years—I can judge this one on its own merits, without basing my opinion on (or making comparisons to) its predecessor.

So: _Incredibles 2_. It's… Pixar. That much is obvious. The animation style is unmistakable—and I don't just mean the visual design of everything. Pixar films have a certain quality to them in how things move, often manifested in physics that seem just slightly (or grossly) "wrong" for what you're actually seeing. Some people don't mind this (or even notice it, honestly), but it bugs me.

Obviously, in a movie about superheroes (or anthropomorphized emotions, or sentient toys, or…), things that can't happen in real life are going to happen. But stuff that's straight out of daily life, like cars driving around—that should be correct. Basic object physics should behave realistically, if only to avoid breaking immersion. I was pulled out of this movie more than a few times by some small thing, like a truck pulling out of its motel parking lot space too quickly.

Of course, it's hard to say whether the basic object physics in the film (we'll ignore anything involving powers) are objectively "wrong" without doing a bunch of math that I (frankly) avoided having to study in school, and don't want to start on now. But I like to _think_ that I have enough experience with the world that I can trust my own _feelings_ of "that's not how that works".


But I'm getting off into the weeds here. We all know that animation has certain common quirks, and one of those quirks is making objects behave slightly unrealistically for pacing or other reasons. As a reasonably avid anime viewer, and childhood fan of things like Bugs Bunny and Roadrunner cartoons, I'm well aware that animation doesn't have to follow the laws of physics to be believable.


Other things pulled me out as well, though. Still little things—like why, when [spoiler]Screenslaver's voice-over ended while Elastigirl was still tracking down "his" broadcast site[/spoiler], nobody in the television studio piped up. They were in the middle of an interview, after all. There should have been some chatter over the remote voice link. Details always get me.

Don't let my nitpicking dissuade you from seeing the film, though! I'm not the target audience, certainly—Pixar's films are _mostly_ targeted at kids, and I eventually got around to watching this mostly because my 13-year-old nephew talked about it. (Plus, Pixar films are usually good for those times when you don't have the mental energy to watch something "made for adults". They're easy viewing.)

As usual, Pixar inserted some apt social commentary. Just as _WALL·E_ (2008) made its points about corporate greed and consumerism to the adults while the kids enjoyed the space robots, _Incredibles 2_ had some thought-provoking words to say about technology and the role of television in our society for the adults to chew on while kids took in the superhero action. No one would accuse this movie of being anything but what it is—eye candy for kids with little tidbits to keep their parents from falling asleep—but it's always nice that PIxar _does_ throw those tidbits in, often in ways that parents of older children can use to jump-start their own discussions if they want to.

_Incredibles 2_ is watchable. It's not _amazing_, but I enjoyed it well enough despite my nitpicks above.
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Matthew Brady-deleted-1534855046
6/10  6 years ago
“Help me bring supers back into the sunlight”.

It’s been 14 years.

After all these years and sitting through three ‘Cars’ movies - The only sequel that needed to happen has finally happened. It couldn't come quickly enough. Because I cherish ‘The Incredibles’ on multiple repeats when I was little. Also losing count of how many times I've played the PS2 game version. So yeah, this meant the world to me and anticipating a sequel for a long time, just like everyone else.

While ‘Incredibles 2’ doesn't quite hold a candle to the first, but still, I liked it. There’s a lot to like and enjoy. And yet recognize it’s flaws as well. It's not a disappointment, which makes me happy, just judging by Pixar recent involvement with it’s sequels.

Brad Bird is a talented film marker and storyteller, both in animation and live action. In animation however is where he really shines. Bringing a rich style of nostalgia that clearly influenced his personal life - Going back to the golden age of cinema and inputting into his work. Same thing applies with this movie and managing to keep the level of quality strong after all these years.

The animation was great, now that’s nothing new, yet this needs repeating. It’s bright, colorful, and full of life. Pixar always succeeds in animation. The choreography during the action sequences was energetic and exciting with the animation being glue to hold it altogether.

The character’s screen time is perfectly balance so you got to see just enough of everyone. Probably the most enjoyable part of the whole movie is watching Bob (Or Mr. Incredible, if you like) trying to take care of his kids. I think the reason why is the family dynamic and the reverse roles in that situation. Most of the heart and humor are in those scenes. I mean, it’s better than the actual plot itself involving Elastic girl.

Now this ties in with my main issues: The villains are paper thin and painful generic. I don’t want to spoil anything, but then again, the movie basically spoils itself from having a predictable narrative. When the villains motivations are revealed it’s pretty ridiculous and you just don’t buy it.

I wished this wasn't a continuation from the first, especially when you notice the actors who voiced these characters sound much older, since this takes place immediately after the original. It would've been a lot better if it was set years later in a new time period, where more homages to campy superhero movies and TV shows, because around the 60’s or 70’s, the genre itself got more corny, but also gives Pixar more material to work on and have a creative spin on it. I know it may seem unfair to keep comparing this to the first, but this movie does everything it can to remind you of the first film, including plot points- So not really.

Oh and is it just me, or dose Catherine Keener character model looks exactly like Roxanne Ritchi from ‘Megamind’.

Overall rating: ‘Incredibles 2’ is a good movie and came out around the perfect time where superhero movies are bigger than ever. I can safely say it was worth the wait. Again, not quite as clever or excellent, although I am glad we finally got a sequel, good or bad.

I’ll see you in 25 years.
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r96sk
/10  4 years ago
A good sequel.

'Incredibles 2' isn't too far away from the preceding film, which is always a big plus for a follow-up. This one is definitely the more funnier of the two, there are some very amusing moments; especially with Jack-Jack (Eli Fucile/Nick Bird).

From a plot point of view, the antagonists are better though unfortunately they do go down the obvious direction with them. I felt a few pacing issues too, it's a slow burner. The animation is very solid, as are the voice cast.

Speaking of the cast, all of the main lot return with the exception of Spencer Fox (Dash) - whose absence I didn't really notice in truth. Everyone's as good as they are in the original, while the additions of Winston (Bob Odenkirk) and Evelyn (Catherine Keener) are welcomed. There's also a small yet nice role for Odenkirk's 'Better Call Saul' co-star Jonathan Banks (Dicker).

This does some things greater than 'The Incredibles', but other things less so. Nevertheless, it's a very respectable Disney sequel.
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Gimly
/10  4 years ago
Doesn't hold a candle to the original _Incredibles_, and it's like... **really** on the nose, but _Incredibles 2_ is still a good time.

Final rating:★★★ - I liked it. Would personally recommend you give it a go.
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