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User Reviews for: Monsters University

AndrewBloom
CONTAINS SPOILERS8/10  3 years ago
[8.0/10] A lesser movie would have stopped half an hour earlier. *Monsters University* consciously apes the traditional college comedy, replete with nerds vs. jocks undertones and a fraternity/sorority decathlon to bring that rivalry to a head. Familiar faces Mike Wazowski and James “Sully” Sullivan have to learn how to put theory to practice and apply themselves respectively. But in the end, with enough digging deep and teamwork with their fellow misfits, they win the cup and earn their places in the titular vaunted institution.

Except they don’t. Except Mike realizes that Sully cheated because the big blue beast didn’t believe his little green friend really has what it takes. Except that both of our favorite monsters spend much of the last act of the film soul-searching over their failures rather than reveling in their successes.

It’s that extra layer that sets so many Pixar films apart, and certainly elevates *Monsters University*over what could easily have been a charming but insubstantial brand extension from an era when the studio spent more time duplicating the familiar than breaking into the new. Instead, it’s the best prequel movie this side of *The Godfather: Part II*. That’s no damning with faint praise; it’s a legitimately great movie when, with recognizable characters and a built in audience, it didn’t have to be.

But *Monsters University* makes a series of smart choices that give it a boost. One of them is to make Mike Wazowksi the main character. It’s a little tough to remember since the two main monsters are given relatively equal billing, but the original *Monsters Inc.* is really Sully’s movie, with Mike playing a prominent, but still supporting role. Sully’s the one on the emotional journey of discovery there, with Mike mostly existing for comic relief. That’s not a bad thing by any means, but it means there’s more character to explore (and create) with Mike, shaking off some of the major pathologies that prequels run into.

The film gives Mike a relatable backstory and motivation. He’s always been the little guy -- overlooked, underestimated -- which leads him to work harder than everyone else to get the respect he deserves. When a field trip to Monsters Inc. leads to a run-in with a scarer he comes to admire, and the first real attention he’s had as a dorky moppet, it inspires Mike to make it his life’s work, despite not fitting the mold of the traditional monster. Through determination and lots of effort, he even makes it to the hallowed halls of the same institution of higher learning his inspiration did.

It’s a good setup. We understand why Mike doesn’t naturally fit in, what his goal is, and how those two things work against each other. It also makes for a nice contrast with Sully, who’s the exact opposite. We learn that the eventual all-time great scarer is someone who spent most of his life coasting on nepotism and natural talent, without putting in the labor and study it took Mike to get to the same place. That sets the pair up as foils to one another in the early going, and creates plenty of room for both conflict and eventual earned understanding between the two of them as the movie progresses.

Amid that strong character backdrop, the film offers tons of gorgeous and eye-catching (and slightly more literal) backdrops as well. *Monsters University* is a quantum leap forward from its predecessor in terms of aesthetics. The characters all have cartoony but nuanced and emotionally resonant expressions. The animators went wild with tons of inventive character designs synced with distinctive animation to match. The collegiate setting gives the background designers an excuse to do scads of monster-y takes on the usual ivy-lined environments. Candy-colored beasties dot the screen, giving a sense of brightness and verve. And at times, the visuals even veer into straight horror, making the most of the chill factor right when it’s needed. The fur is furrier; the scales are scalier, and the figures and surroundings are more expressive and real.

That extends to Mike and Sully’s new (old?) pals. The pair join the lowest rung fraternity on campus, Oozma Kappa, in the hopes of proving their mettle by competing in the scare games. What’s more, in one of those types of wagers that only exist in college movies, they bet the dean that if they win, they’ll be readmitted to the school’s scaring program, and if not, they’ll leave the university altogether, adding some stakes. Their escapades through the various events and around campus give the movie the opportunity to riff on all the cinematic clichés for institutions of higher learning with a delightfully monster-y twist and lots of winning physical humor.

But the scare games also allow the film to zero in on its major theme -- that there’s no one single way to be useful or successful. Instead, there’s tons of approaches to being a success in your chosen field, and everyone has strengths that, when recognized rather than marginalized, can prove useful and even vital, regardless of whether they fit the usual mold. Age, quietness, and other unique qualities that people feel are hindrances can instead be valuable avenues to achieving your dreams.

*Monsters Inc.* doesn’t stop there though. It takes to heart the philosophical conflict that Mike and Sully represent, even when the pair are on the same page. In the movie’s most emotional scene, Mike laments that no matter how hard he works, he’ll never be scary, that he lacks the in-born talents to be great in his passion. And for his part, Sully confesses his constant terror at trying to live up to his family legacy and not let anyone down. It’s not a trite “We’re not so different, you and I” coming together of former rivals, but rather a sincere and piercing admission of personal insecurities and even failings that bring the two closer together.

In one of Pixar’s cleverer third act climaxes, Mike and Sully have to work together to reopen the door back to the Monster World after a foolhardy effort by Mike to prove himself goes awry. The effort requires scaring adults, and the creativity and innovation Mike shows, with his scare-tastically gifted but less cerebral partner in tow, proves the unprecedented things the two can accomplish when they align their talents’ with one another. It is, as the scary but Anton Ego-esque dean finally admits, something surprising, a feature the duo bring as they slowly but surely work their way to the top of Monsters Inc.

Most movies don’t go for that extra layer, especially sequels, prequels, and spin-offs. *Monsters University* is judicious with its call-forwards and references to its predecessor, instead focusing on crafting a new chapter of Mike and Sully’s story that can stand on its own.

But where the movie does feed into their later adventures is the idea when working as a team, the pair are ready for anything, with Sully able to use his natural talents in impressive ways and Mike able to deploy lateral thinking and improvisation that makes him vital as a coach and forward-thinking player in their world. That leaves the two of them poised and ready for the big changes to come, and mark *Monsters University* as a late-arriving prequel that nevertheless manages to punch, scratch, and scare above its weight.
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John
/10  3 years ago
This is a great movie. The quality of animation is amazing, and they captured the University feel perfectly. Lots of fun little scenes, backgrounds, and homages to the original movie.
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r96sk
/10  4 years ago
A fun prequel to 'Monsters, Inc.'.

It isn't on the same level as the preceding film, but 'Monsters University' is a pleasing film nonetheless. It takes a trip backwards in time to see Mike and Sully pre-Inc. and it comes out good, it doesn't have as much as heart but the comedy is still there at a strong level.

John Goodman (Sully) and Billy Crystal (Mike) are again fantastic, while Helen Mirren comes in as a new character, Hardscrabble, and gives a pleasant performance. I don't love the other new characters, but they certainly serve a purpose and play a part.

The plot is entertaining, it drops a little bit once the competition begins but everything is still enjoyable - the 104 minute run time flies by. I think I would've preferred a sequel story featuring a grown up Boo (admittedly not sure in what way), but this production is a suitable attachment to the quality 2001 original.
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Gimly
/10  6 years ago
Monsters University, it’s great, it’s the best thing Pixar’s brought out in the past three years leading up to it. It’s enjoyable, it’s well casted and it’s cute without being too cheesy. It’s also the third miss in a row for Pixar.

MU, just like Brave (and unlike Cars 2) is filled with merit, and well worth watching. But in 1995 when Pixar came out swinging with Toy Story, people expect that sort of a trend to continue. Which it did! Right up until 2006, when they released their seventh film (Cars); the first film they’d gotten behind that didn’t blow audiences world wide out of the Goddamn water. Pixar’s limped up and down the approval ladder ever since, with MU sitting comfortably somewhere in the middle.

It is a great film. Especially for a kids’ film, especially for a prequel, all of that, but it is not the return to greatness audiences keep hoping for. It plays it safe, it lulls in the dreary, rarely well-pulled-off format of “College Comedy” (which is again, a safe area to sit in). It may not be as triumphant as the original, but it’s not all together disappointing either.
The film does what virtually any film with large amount of money behind it does: It stands in front of you for an hour and a half, does its job in the entertainment industry of “entertaining” you, then it sidles out, leaving you smiling, but not thoroughly satisfied. It takes as few risks as possible, and vehemently avoids anything new, just in case it pisses people off, and risks not making their money back.

It’s fine, people of the world are used to this, it’s a fun ride, and then it’s done. Worth your money, worth your time, but not what people have come to expect from the powerhouse of Pixar’s heyday.

74%

-Gimly
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CinemaSerf
/10  3 months ago
It might have been a better idea to rather than follow up "Monsters, Inc." (2001) with a sequel, instead to wait twelve years and tell us all just how "Sully" and "Mike" et al actually met. So off we go to university where the takes it all for granted "Sully" is a natural at scaring folks, "Mike" - well he couldn't scare the skin off a custard! Initially, it's "Randall" that makes more of an impact on the young green cyclops and, indeed, he and his big wooly colleague really can't stand the sight of each other. A fluke of misfortune forces them to get their act together, though, after they manage to seriously annoy "Dean Hardscrabble" who throws them out of scare class. Only by forming their own fraternity can they hope to survive in the "Scare Games" - winning them being the only way to assuage their furious professor and get back to class. Loads of enjoyable escapades follow as they have to learn to rely upon and trust one another. The mischievous "Randall" shows us some early signs of his duplicity and the competitive nature of the episodic narrative works well at allowing the characters to have fun as they begin that lifelong bond (or not). The writing provides for some humour as we build to a denouement that isn't exactly a surprise, but is still just a little quirkier than expected. Not so good as the first one, but as a re-invention of some amiable characters goes, this is a quickly paced adventure that's not bad at all.
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